#pragma once
#include "../imgui/imgui.h"   
#include "bx/allocator.h"
#include "bgfx/bgfx.h"

struct TexTagImGui
{
	bgfx::TextureHandle handle;
	uint8_t alphablend;
	uint8_t isMono;
};
bool     ImGui_ImplBgfx_Init(void* hwnd,int w,int h);
void     ImGui_ImplBgfx_Shutdown();
void     ImGui_ImplBgfx_NewFrame();
void     ImGui_ImplBgfx_RenderDrawData(ImDrawData* draw_data);

bx::AllocatorI* GetAlloc();


